It even supports various types of audio formats (mainly MP3 and MIDI, although it can be configured to play various audio formats via Winamp plugins) so that players can have a soundtrack. The engine allows anyone with the resources to create and import characters, background stages and other game objects. Elecbyte officially claims to have forgotten what the acronym M.U.G.E.N stood for, but the readme documentation says its meaning referred to the days when the engine was meant to emulate shooting games instead of fighting games. While the engine is set up primarily for fighting game development, developers have used it for several other game types (including shooter and platform style games). Beta versions of the engine were made to work on DOS, Linux, and Windows platforms, all of which were distributed through their website.Īt its core, the M.U.G.E.N engine allows users to import created characters, background stages, and other game objects through interpreted text files, graphics, and sound compilations to create a functional fighting game similar to commercial games produced by Capcom or SNK. M.U.G.E.N, however, is a freeware 2D Fighting Game engine designed by Elecbyte, written in C with the Allegro library and originally released in July 1999. Mondegreen of Loading screen in the "Infinity Mugen Tournament" motif.
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